![]() The option was always there to spend £30 and speed up the process (which is a separate and predatory issue that people like Jimquisition have discussed in depth over on his channel) but I never felt like I had to. I played it to death and, despite never spending a penny on it, I rarely had to grind for more than a week or so to get enough packs and dust when new expansions came out. It was around this time Hearthstone, arguably the gunshot that set off an avalanche of free to play & exclusively online CCGs of the mid 2010’s, dropped. It’s just a fact that I, a uni-student by the time I started getting into playing CCGs online, was a lot more interested in the prospect of games, sold as “free to play” that I could realistically… you know… play for free. This isn’t to say that this kind of business model is a good or a bad thing necessarily. ![]() This is still the case today, with the budget Blue White Fliers deck setting you back $49, although most of that is on the four copies of Hallowed Fountain. I’ve played many “free to play” games in the past, many “free to play” collectable card games in the past, and Magic Arena is the only one where I feel like the word “free” is less of a legitimate way to play, and more of a technically correct description.īefore Magic Arena came out, the only ‘legitimate’ way to play Magic: the Gathering online was through MTGO which, whist free to download and start playing, required you to drop $50, $75, $100 for even ‘budget’ decklists.
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